Passion for Learning
Enthusiastic videogames programmer always looking for something new to learn.
VR Unity game developed for the Meta Quest 2 VR Headset.
In this pseudo rhythm game, the player has to hit the different balls that are being thrown at him. The bounces off the walls and timing of the ball match the music of each level- This project had its focus on enhancing the game feel and responsiveness of the experience as much as possible, making good use of haptics, snappy particles, good sound design and making the game as intuitive to pick-up and play as possible.
This project had its focus on enhancing the game feel and responsiveness of the experience as much as possible, making good use of haptics, snappy particles, good sound design and making the game as intuitive to pick-up and play as possible.
Alongside the VR implementation, I had to construct a rhythm game system to make the balls match a specific BPM for a song, automatically apply the needed speed making custom movement functionality, and constructing their trajectories via Bezier curves to give a more authentic feel to the bounces.